There are also typewriter blocks in Act 1's background that serve as additional platforms. Act 1 also has lights on the walls and ceiling that, when broken, will cause doors to open and platforms to slide forth, thus creating new routes. Also, touching the wheels of a Conveyor Belt will catapult the player in the direction they are spinning. Local Conveyor Belts can also be used to achieve elevated jumps, having been modified so the player can bounce off of them, and by holding down a button the player can increase their bounce's height. Press Garden Zone Act 1 allows players to reach great jumping heights through the use of Launch Base Zone's rotating tubes. No sooner, however, they get spotted by the doctor, who then uses the Phantom Ruby to teleport them to Stardust Speedway Zone. After defeating the robot, Sonic and his friends find Eggman while he is working on locating Metal Sonic on Little Planet, which is once again mechanized and chained to the planet's surface. Resuming their mission to retrieve the Phantom Ruby, the heroes make their way through the factory and eventually destroy its guardian robot, Shiversaw, who takes the propaganda factory with it to oblivion when it blows up.Īt the end of the Zone, the group of heroes is attacked by the Heavy Shinobi, another one of the Hard Boiled Heavies. Having used Hang Gliders to reach Press Garden Zone, Sonic, Tails, Knuckles, Mighty, and Ray eventually land in Dr. Tails and Mighty in Press Garden Zone, from Sonic Mania Plus. Upon noticing Sonic, Tails, and Knuckles, however, Eggman uses the Phantom Ruby's power to warp the heroes to Stardust Speedway Zone. Shortly thereafter, they find Eggman who is working hard on locating Metal Sonic on Little Planet, which is once again mechanized and chained to the planet's surface. come under attack by the Heavy Shinobi, another one of the Hard Boiled Heavies, but are able to defeat him. Along the way, they manage to destroy Eggman's local propaganda factory after making its guardian robot, Shiversaw, blow up.Īt the end of the Zone, Sonic and co. Eggman and the Phantom Ruby, Sonic, Tails, and Knuckles arrive in Press Garden Zone via Hang Gliders. Snow covers as well the ground, glowing lanterns can be seen in the distance, and snow and cherry blossom leaves fall from the sky. This area is filled with cherry blossoms and ancient architecture. Snow-covered windows are also seen and pink vines grow everywhere.Īct 2 takes place in a surreal winter wonderscape within a Japanese garden outside of the castle, which has been described as the "true beauty" of Press Garden Zone. Those that move vertically have Sonic's face and those that move horizontally have the Phantom Ruby included on them. In the background, rolls of newspapers are seen zooming by. Possessing a factory environment, wooden crates, metal crate frames, Hansen Writing Balls, and conveyor belts can be seen throughout the Act. You can also download the video and slow down the frames if you really want to understand the timings of the input.Sonic & All-Stars Racing Transformed ReviewĪct 1 takes place inside an old printing press factory in an ancient castle, which is used by Dr. Input display is shown at the bottom right corner. So as I update this guide, you are welcome to stay updated as well. Keep in mind that this series is a work in progress. When you get comfortable with the stage, you can try these strats.Assumes you watched the beginner parts first.May not show the most optimal path but still faster.Does not go over how to optimize the path.Does not use tricks that take too much time to practice.That video will be divided into two parts. The category I teach is Solo Sonic, Mania Mode, Bad ending (Plus)Įach video will show a walkthrough of an act per zone. This tutorial series will teach you how to speedrun Sonic Mania.
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